I was under the impression that the Motion API (and associated sensors) were only for the ‘new bread’ of Windows Phones but it appears that some existing phones also support the motion API. Here is what I have found so far from running the “Shooting Range” trial App on various friends phones (after they... Continue Reading →
BUILD Conference “Shooting Range” Beta Availability
Arising largely from the work done on the upcoming “Goblin Harvest” release this app is now updated and available for beta testing at the BUILD conference (or to anyone possessing a motion enabled device*). If you would like to lend a hand either drop me a line or add a comment below this post. Shooting... Continue Reading →
Shooting Range Augmented Reality App
As I work on the ‘tasks & quests’ for “Goblin Harvest” I am consistently hit by the opportunities for Games & Apps that take advantage of Augmented Reality. This one is a bit of a ‘tester’ that I am hoping to have ready for BUILD and revolves around the concept of a shooting gallery (Inspiration... Continue Reading →
Windows Phone Apps on Win8 Tablet?
Lots of speculation about Win7 Apps on Win8 but no indication of how it might work from a visual perspective. Here is one mock up showing how the foursquare app might work on a tablet. Foursquare App on Windows Phone 7 The same app on a Win8 Tablet? Earlier today NVIDIA CEO Jen-Hsun Huang was... Continue Reading →
Mango Beta App Submission Walkthrough
Lots of interest in the Augmented Reality YouTube video on my previous post and although it isn’t anywhere near beta status I decided to publish “Goblin Attack” on it’s own for anyone with an interest. This post is a walkthrough of the process I went through: Marking the App as a ‘private beta’ NB the... Continue Reading →