I was under the impression that the Motion API (and associated sensors) were only for the ‘new bread’ of Windows Phones but it appears that some existing phones also support the motion API. Here is what I have found so far from running the “Shooting Range” trial App on various friends phones (after they... Continue Reading →
BUILD Conference “Shooting Range” Beta Availability
Arising largely from the work done on the upcoming “Goblin Harvest” release this app is now updated and available for beta testing at the BUILD conference (or to anyone possessing a motion enabled device*). If you would like to lend a hand either drop me a line or add a comment below this post. Shooting... Continue Reading →
Shooting Range Augmented Reality App
As I work on the ‘tasks & quests’ for “Goblin Harvest” I am consistently hit by the opportunities for Games & Apps that take advantage of Augmented Reality. This one is a bit of a ‘tester’ that I am hoping to have ready for BUILD and revolves around the concept of a shooting gallery (Inspiration... Continue Reading →
Video Podcasts on TV
Yay! Well this is a big deal for me. I've had the BT engineers out a couple of times in the last 2 months looking at our internet connection. (I live in the Country and historically have always had very poor connectivity). But, …For the first time I can now stream video in real time!... Continue Reading →
Windows Phone Apps on Win8 Tablet?
Lots of speculation about Win7 Apps on Win8 but no indication of how it might work from a visual perspective. Here is one mock up showing how the foursquare app might work on a tablet. Foursquare App on Windows Phone 7 The same app on a Win8 Tablet? Earlier today NVIDIA CEO Jen-Hsun Huang was... Continue Reading →
Mango Beta App Submission Walkthrough
Lots of interest in the Augmented Reality YouTube video on my previous post and although it isn’t anywhere near beta status I decided to publish “Goblin Attack” on it’s own for anyone with an interest. This post is a walkthrough of the process I went through: Marking the App as a ‘private beta’ NB the... Continue Reading →
Goblin Harvest – Augmented Reality Demo
Time for another progress update, this time looking at the early stages of augmented reality within “Goblin Harvest”. Conceptually the game is a card / board game but with a few interesting “extras” for Mango based phones. The opportunity to fight off Goblins in ‘hand to hand combat’ arises when one of the task cards... Continue Reading →
Marketplace Test Kit Walkthrough
Use the following steps to open the test kit. In Visual Studio, open a Windows Phone application solution that targets Windows Phone OS 7.1 or later. In Solution Explorer, select the project you want to test. On the Project menu, choose the Open Marketplace Test Kit option. What Will the Test Kit Tell Me? Running... Continue Reading →
Tip – Windows Phone Mango Training Videos
There are a great series of training videos available from those nice people at MSDEV at http://www.msdev.com/Directory/SeriesDescription.aspx?CourseId=174   If you get the chance (and you have the bandwidth) I would urge you to watch them online now. However, if you are like me (bandwidth and time challenged) then you might want to download them for viewing... Continue Reading →
Tip: Design your icons with their placement in mind
One of the most useful things to emerge from the App hub redesign is this excellent graphic showing exactly how the myriad of icons supplied are utilised. (Click to render full size) Tip: Bookmark this page for your next project.[tweetmeme only_single="false"]