Well I thought it time to give everyone an update on the progress we are making on ‘Goblin Harvest’, our first Mango specific game (as well as our first team based App). As can be seen from the screenshots below great progress has been made on the functionality of the game, we also have an... Continue Reading →
Android Watch
iPhone or Windows Phone 7 developer or just like to keep up with the latest tech happenings ? Get the lowdown on what is happening with Android. This awesome App takes full advantage of the Metro UI and gives you a smooth ride through videos, blogs, news, tweets and more .. Android Watch VIEW SLIDE... Continue Reading →
SNAP!
A variation on the classic game of Snap! Definitely one to play with the kids. I made a decision early on not to involve any play that might have the potential of inflicting rough treatment on your new phone, that said, it was also important to maintain the essence of the game – which, as... Continue Reading →
Orchestrator
Ever wanted to Orchestrate, Record and Playback your own musical compositions on your phone? Me neither, but then again if you are the least bit curious … Featuring 48 top class samples taken from a typical orchestra with full control over pitch, positioning and volume of each note this may just be the closest you... Continue Reading →
Goblin Harvest!
I have teamed up with Ian Williams (of Textise.Net and the Textise App fame) to work on a Windows Phone 7.1 strategy game to be called ‘Goblin Harvest’. It’s my first real collaborative experience working on Windows Phone and I am pretty excited about it. After several lengthy sessions (yes, down the pub) to hammer... Continue Reading →
Marketing Your Apps – Gorilla Tactics
In this on-going post I am highlighting marketing tactics of a ‘questionable’ nature. No 1. “The XBOX Live Tile” Long before the Marketplace and Windows Phones became publicly available I had a meeting with a Microsoft evangelist and enquired about the use of “XBOX live” in one of my apps (“Shove Ha’penny”). I wanted to... Continue Reading →
Apple Watch
“Keep your friends close, and your enemies closer” So said Sun TZU. While most Windows phone developers don’t actually consider Apple to be an enemy it is still not a bad idea to keep an eye on what is going on in that camp. This was the thinking behind this App which collects together relevant... Continue Reading →
“The application must not exceed 90 MB of RAM usage”.
In the documentation guidelines for WP7 development it says: "The application must not exceed 90 MB of RAM usage. However, on devices that have more than 256 MB of memory, an application can exceed 90 MB of RAM usage." I have been interpreting that as being peak RAM must stay under 90MB on 256MB devices... Continue Reading →
Marketing Your Apps – In App Advertising (II)
In a previous post I looked at the creation of a free ad-supported version of an app in support of an existing paid app. In addition to this there are a number of other opportunities that you can take advantage of in order to maximise marketing related opportunities. Conversions My experience of Ad supported apps... Continue Reading →
Duke Nukem at Gadget Show Live
Spent the day promoting ‘Gadget Watch’ at the Trade day of ‘The Gadget Show Live’. Essentially I went round all the stands showing my App to anyone who feigned any interest – focussing on Gadget Blogging / News Sites and Gadget Magazines. Came away with some contacts for follow ups .. You can download ‘Gadget... Continue Reading →