I was under the impression that the Motion API (and associated sensors) were only for the ‘new bread’ of Windows Phones but it appears that some existing phones also support the motion API. Here is what I have found so far from running the “Shooting Range” trial App on various friends phones (after they... Continue Reading →
Shooting Range
On the basis that a video is worth a thousand words here is one showing basic gameplay: Shooting Range has over 30 levels and an online scoreboard/leaderboard so your competitive spirit needs to be strong if you want to reach the top! (unless your name is Harry Callaghan of course). Download the trial game... Continue Reading →
BUILD Conference “Shooting Range” Beta Availability
Arising largely from the work done on the upcoming “Goblin Harvest” release this app is now updated and available for beta testing at the BUILD conference (or to anyone possessing a motion enabled device*). If you would like to lend a hand either drop me a line or add a comment below this post. Shooting... Continue Reading →
Shooting Range Augmented Reality App
As I work on the ‘tasks & quests’ for “Goblin Harvest” I am consistently hit by the opportunities for Games & Apps that take advantage of Augmented Reality. This one is a bit of a ‘tester’ that I am hoping to have ready for BUILD and revolves around the concept of a shooting gallery (Inspiration... Continue Reading →